Last Updated on 2021-05-06 by
The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new. Homeworld 2 - Keeper Rising Homeworld 2 - Sajuuk Battle Homeworld 2 - Trailer OST Homeworld 2 - Intro Homeworld 2 - Bentusi theme Homeworld 2 - Dreadnaught Battle Homeworld 2 - Hyperspace co 537.
Old stuff and miscellanea I developed for Homeworld and Homeworld 2. To see some of my newer stuff, go back to the main page page.
Contents
Tools
Link | HW1C Branching Tree Maker v1.0.0: An HTML form that generates a branching tree of resources that you can then copy and import into HW1. The amount and frequency of branching, as well as the number of intervals between branchings, may be specified. |
Link | HW1C Elliptical Ring Maker v1.1.0: An HTML form that generates an elliptical resource ring that you can then copy and import into HW1. The major and minor axes, as well as the ring’s width and thickness, may be specified. Screenshot 1 is of an ellipse with constant ring-width. Screenshot 2 is of an ellipse with ring-width inversely proportional to curvature. Screenshot 3 is of a circle with an inner radius of zero. |
Download Discussion Readme | HW2C .ARCIV Compiler v1.1.3: A command-line tool to read .arciv files generated by ModPackager and compile the files listed in them using LuaC. (Download size: 10KB) |
Download Discussion Readme | HW2C .ARCIV Decompiler v1.0.0: A command-line tool to read .arciv files generated by ModPackager and decompile the files listed in them using CFLuaDC. (Download size: 10KB) |
Download Readme | HW2C .ARCIV Pretty-Printer v1.1.2: A command-line tool to read .arciv files generated by ModPackager and pretty-print the files listed in them using HW2 Pretty Printer. (Download size: 10KB) |
Download Discussion Discussion Readme | HW2C DataZip v20080322: The HW2 Lua scripts decompiled using LuaDC.exe and pretty-printed using HW2 Pretty Printer. Where applicable, scripts have been replaced with those from the RDN Toolkit. (Download size: 750KB) |
Download Discussion Readme | HW2C HODManager FE v1.2.0: A GUI frontend program for pipakin’s text-based hardpoint editor (a.k.a. HardEd). (Obsolete; use CFHodEd instead. Download size: 10KB) |
Download Discussion Readme | HW2C Manager v1.2.2: A GUI tool for setting up and configuring Homeworld 2’s command-line options before running the game. You can save your configurations to disk, and create shortcuts on your desktop. (Download size: 15KB) |
GitHub Discussion Readme | HW2C MissionDude: A GUI level editor for HW2. Features native support for (some of) my custom level functions. Allows you to import levels and continue working on them. |
Link | HW2C Thumbnail Template: A small tool I wrote to format and overalay text on map thumbnails. |
Reference
Download | HW1C Ship Stats Spreadsheet v1.0.1: This spreadsheet lists the ship stats for the unpatched and patched versions of the original Homeworld, up to and including the Raider Retreat 1.6 patch. (Download size: 200KB) |
Download Discussion | HW2C Karos Graveyard v20070904: A downloadable, read-only archival version of the Karos Graveyard wiki in HTML Help format. (Download size: 1.07MB.) |
Download Discussion | HW2C Keyboard Overlay v1.2.1: Print this image at 96dpi, cut it out along the dotted lines, and lay it on top of your keyboard. (Note: Make sure you delete the mask layer if you don’t intend to modify the image. Download size: 200KB) |
Download | HW2C SCAR Reference v1.1.0: Relic’s SCAR reference in HTML Help format. (Download size: 50KB) |
Download Discussion | HW2C Ship vs. Ship Odds Spreadsheet v2.1.0: Based on tests using my Play Balancing mod, it contains calculated combat odds of each ship type versus every other. I’ve also tried to factor in economics to determine which solutions are the cheapest/quickest. (Download size: 100KB) |
Download Discussion Readme | HW2C Updated RDN Tuning Spreadsheets v1.3.0: Cleaned-up versions of the tuning spreadsheets included in Relic’s RDN Toolkit. (Download size: 600KB) |
Testing
Download Discussion Readme | HW2C Campaign Menu Item Mod v0.7.0: This mod adds a “Campaign” menu item to your Homeworld 2 main menu, allowing you to select which campaign you would like to play. An example 12-mission campaign called “Postmortem” is included. The mod doesn’t work properly, at the moment. The menus are complete; however, I am missing access to the functions which allow you to start the game with the selected level. (Download size: 50KB) |
Download Discussion | HW2C Coordinate Axes v1.0.0: A simple ship model that shows the XYZ coordinate axes of a map level in red, green and blue. (Download size: 10KB) |
Download Discussion Readme | HW2C Credits Menu Item Mod v1.2.2: This mod adds a “Credits” menu item to your Homeworld 2 main menu. Besides adding or replacing any images, you will only have to modify “ModCheckList.lua” in order to configure the menu to work with your own mod. (Download size: 20KB) |
Download Discussion Readme | HW2C Multiple-Choice Dialogue Menu v1.0.0: Here’s what I was able to come up with. It’s a gametype script featuring a scriptable multi-choice dialogue system like what is found in many RPGs. To test it out, simply start a deathmatch skirmish and try talking to the shipyard and marine frigate. (Download size: 13.6KB) |
Download Discussion Readme | HW2C Play Balancing Mod v1.2.0: This gamerule for Homeworld 2 Classic iterates through a list of ships, pitting them in combat against one another, allowing you to compare the performance of one ship to the performance of the rest of the fleet. Using this method, one can maybe gauge to some degree of accuracy the relative combat strength of one ship type versus another. (Download size: 55KB) |
Download Discussion Readme | HW2C Point-Buy System v0.6.2: This was intended to become a point-buy system for Homeworld 2. Development never progressed very far, however. (Download size: 500KB) |
DownloadDiscussion Readme | HW2C Tag-Team Mod v1.1.0: This mod divides each multiplayer match into seperate rounds. One player from each team plays in each round. A round ends when a player defeats all his/her opponents in that round. Players in successive rounds receive all RUs and research accrued by teammates in previous rounds. The game is won when the last player wins the final match. (Download size: 5KB) |
Steam Discussion Readme | HW2C Test Mission Grid v0.9.5: This test mod modifies the game so that missions are organized in a grid or table-like fashion. Instead of proceeding through the singleplayer campaign in a linear, sequential fashion, you now exit each mission by landing on one or more special “zones” that take you to a neighboring adjacent sector. Included with the mod is the Postmortem campaign created by following WyvernNZ’s tutorial. (Download size: 750KB) |
Download Discussion Discussion Readme | HW2C Tournament Manager v1.3.0: Two proofs-of-concepts for multiplayer tournaments I came up with over the last few years. In the first concept players are positioned on a sort of network or web and take turns fighting to gain control and capture the opposing team’s home sector. The second example is more like an elaborate game of chess where players take turns moving across a square grid in order to combat and defeat their opponents. In this version there are also a number of special tiles such as power-ups that players can land on to gain bonuses or penalties. Both versions either are or can be exported to vector image formats like SVG. (Download size: 1MB) |
Mods & Maps
GitHub Steam ModDB Discussion Discussion Discussion ReadmeReadmeReadme | HW2C Homeworld Classic Enhanced: This mod combines the HW Classic Rebalance and Gameplay Enhanced mods into one, single mod, providing you with a greater number of gameplay options than either mod alone. Development of those earlier mods has thus stopped in favor of this one. The first discussion link is for this mod. The second discussion link is for my old Homeworld Classic Rebalance mod. The third discussion link is for Luke Moloney’s original Homeworld Classic mod. |
Steam ModDB Discussion Readme | HW2C Gameplay Enhanced for Homeworld Universe: A version of my Gameplay Enhanced mod re-configured to work with the Homeworld Universe mod. |
Download ModDB Discussion Readme | HW2C Map Thumbnail Replacements v1.3.0: This mod replaces the default multiplayer map thumbnails with ones that depict player starting positions. (Download size: 200KB) |
GitHub Steam Discussion Readme | HW2C Map Collection v1.19.0: A collection of my multiplayer maps and custom map making functions. (Download size: 6.7MB) |
How To Start Homeworld 2 Download
1. Click on the “Download” button.
2. Select the given option to get download link.
3. Open the Installer, Click Next, and choose the directory where to Install.
4. Let it Download in your specified directory.
Homeworld 2 Download Preview
Homeworld 2 Download: Homeworld 2 is a constant technique computer game spin-off of Homeworld, created by Relic Entertainment and delivered in 2003 at this point ancient distributer Sierra Entertainment. Its story concerns Hiigara’s reaction to another adversary called the Vaygr. Its ongoing interaction takes another bearing with the upgrade of its designs and sound. As opposed to the intently identical Kushan and Taiidan powers of the first game, Vaygr and Hiigaran spaceships contrast altogether in plan and application.
Gameplay
Homeworld 2 is a constant methodology computer game continuation of Homeworld, created by Relic Entertainment and delivered in 2003 at this point outdated distributer Sierra Entertainment. Its story concerns Hiigara’s reaction to another foe called the Vaygr. Its ongoing interaction takes another bearing with the upgrade of its designs and sound. As opposed to the intently identical Kushan and Taiidan powers of the first game, Vaygr and Hiigaran spaceships contrast fundamentally in plan and application.
Homeworld 2 offers the development framework and three-dimensional play space of its archetype. Units are moved three-dimensionally utilizing a mix of mouse developments and key presses to alter the z-hub of the objective position.
Ongoing interaction in Homeworld 2 relies upon supposed “Asset Units,” (RUs) which are gathered by collector create. RUs are the money for both boat creation and innovation research, setting limits on what mix of shipbuilding and new innovation exploration can be done in a solitary game.
The player’s armada is fixated on the Mothership, the annihilation of which brings about a prompt Game Over in a solitary player game, and is a basic misfortune in a multiplayer game. The Mothership is equipped for developing everything except the biggest boats, which should be constructed utilizing Shipyards (the game expresses these are worked at orbital offices and show up by means of hyperspace). The Mothership can likewise fabricate Carriers, which themselves can assemble any boat from the Fighter, Corvette and Frigate families. Albeit the Mothership is at first the focal point of new examination, Carriers and Shipyards can construct their own on-board Research Labs.
All units in Homeworld 2 are starships of different classes, from little to huge: Fighter, Corvette, Frigate and Capital Ship. Albeit the bigger boats are all the more remarkable and solid, they are likewise much increasingly slow flexibility. Boats inside each class work in specific regions and are defenseless against certain different boats, despite the fact that there might be ships in the very class that don’t have a similar weakness.
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Homeworld 2 Steam
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